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A scavenger hunt through Portland…
PDX Marks the Spot.
Weird little adventures across the city, designed for folks who think sightseeing is a waste of time. Self-guided hunts, your phone, your crew.
What is PDX Hunt?
Scavenger hunts built for people who'd rather get lost on purpose than wait in line at Voodoo Doughnut.
Each hunt is a self-contained little world: a themed route through a Portland neighborhood with clues that send you to places you'd never find on a guidebook list. Solve on your phone. Go at your own pace. Laugh along the way.
The Hunts
Hunts you can play right now.
Each hunt is its own little world: colors, mood, stories, and a route only Portland could hold.
OnlineBook onlineIn personExclusive, in person
No hunts are open at the moment. Email support@pdxhunt.com and we'll tell you the minute the next one opens.
Exclusive Hunts
Some hunts you can only find in person.
We make these with Portland businesses and organizations, and they live at their place and nowhere else, not even here. Walk in, find the QR code, scan it, and play the hunt on their turf.
Mailing list
None of these grab you?
We will tell you when the next one goes live. One email per new hunt, and that is all we send.
How It Works
Four steps between you and a really specific Portland story.
Pick a hunt
Browse themed routes: bridges, bookstores, ghosts, food carts. Each one's its own tiny world.
Grab your crew
Solo, date night, bachelorette, whole office. Hunts scale up to groups that can still fit on one sidewalk.
Follow the clues
Open the hunt on your phone (you'll need stable internet). Solve, walk, unlock. No download, no guide, no awkward tour microphone.
Win weird bragging rights
Beat the hunt, share your time, go find a beer, and relish in your success.
Who's Running This
Three Portlanders with a knack for puzzles.

Alyssa
co-founder
Alyssa is everything you see of us before you ever book: the posts, the replies, the reason you're reading this at all. She analyzes behavior for a living and throws parties for the rest of it, which turns out to be the exact job description for making a city feel like a game.

Jacin
co-founder
Jacin's the one who notices the weird plaque on the back of the building nobody goes behind. He builds the hunts: the routes, the riddles, the reason the third clue sends you somewhere that smells like donuts.

Erik
co-founder
Erik handles the technology and the operations, basically anything that has to keep working while someone's lost in Sullivan's Gulch. Will argue about coffee. Will find the bathroom nearest to wherever you are.